
DON’T BITE ME BRO!
1-4 Players
GOAL
Don’t Bite Me Bro! is a 1-4 Player Couch Co-op open-world zombie apocalypse game. Explore the world for resources, find and save survivors throughout the world, each which become playable characters with unique traits and abilities. Enter randomly generated dungeons as you Build, Upgrade, and Defend your home from constant waves of Zombies.
DEV TEAM
RAFI EMILIO ALAM
Game + Sound Design
3D Art + Animation
Programming
ANDREW BENSON
Character Concept Art
KEIJI KIMURA
Special Effects
INFORMATION
RELEASE DATE:
04/01/2017 – Early Access
03/20/2018 – Full Launch
PLATFORM:
PlayStation 4
PC/MAC/LINUX on Steam
PC/MAC/LINUX on Itch.io
PRICE:
$0.00 Base Version
$0.99 Plus Version
$4.99 Deluxe Version (DLC)

©2018 Muifwego LLC. All rights reserved.
Don’t Bite Me Bro! and the Don’t Bite Me Bro! logo are registered trademarks of Muifwego LLC.
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EXHIBITIONS
2017 Bit Awards
Over 400 members of New York and San Francisco’s growing community of game developers gathered at Parsons to celebrate a year of making games and to honor their talented creators. Presenters included a stellar lineup of developers, press and industry professionals.
Halloween Game Expo ’17
Don’t Bite Me Bro! was playable at Playcrafting’s Halloween Game Expo @ Microsoft Times Square. Over a hundred game developers showed off their latest games one-on-one to crowds of over 700 people.
Parsons BFADT Thesis Show
The BFA Design and Technology Department presents Knowing the Present as an Act of Imagination, the thesis work of Parsons’ BFA Design and Technology class of 2017.
Playcrafting Spring Play
Don’t Bite Me Bro! was playable at Playcrafting Spring Play @ Microsoft Times Square. Over seventy game developers showed off their latest games one-on-one to crowds of over 700 people.
16 Bit Awards
Over 400 members of New York and San Francisco’s growing community of game developers gathered at Parsons to celebrate a year of making games and to honor their talented creators. Presenters included a stellar lineup of developers, press and industry professionals.
Halloween Game Expo ’16
Don’t Bite Me Bro! was playable at Playcrafting’s Halloween Game Expo @ Microsoft Times Square, and every Playcrafiting Expo of 2016. Over a hundred game developers showed off their latest games one-on-one to crowds of over 700 people.
Playcrafting Summer Expo
Don’t Bite Me Bro! was playable at Playcrafting Summer Expo @ Microsoft Times Square, and every Playcrafiting Expo of 2016. Over seventy game developers showed off their latest games one-on-one to crowds of over 700 people.
Playcrafting Spring Expo
Don’t Bite Me Bro! was playable at Playcrafting Spring Expo @ Microsoft Times Square, and every Playcrafiting Expo of 2016. Over seventy game developers showed off their latest games one-on-one to crowds of over 700 people.
Playcrafting Winter Expo
Don’t Bite Me Bro! was playable at Playcrafting Winter Expo & Global Game Jam Kickoff @ Microsoft Times Square, and every Playcrafiting Expo of 2016. Over seventy game developers showed off their latest games one-on-one to crowds of over 700 people.
Indicade East
Don’t Bite Me Bro! was playable throughout Indicade East 2016, located at the Museum of Moving Image.
Playtech
PlayTech is an event hosted by Parsons School of Design and Mouse aimed at providing children experience with playtesting in-development projects.
UPDATE HISTORY
Version 1.1.3
Additions
- 11 Special Youtuber Characters
- Held Weapons now Save to file
- Codex Items now save globally
- Dead Survivors show up red on the save file
- Spanish Key Item Descriptions
- Spanish Store Item Names
Fixes
- Zombies not colliding with mountains bug
- Witch stuck while spawning gun (Confetti Monster) bug
- Tutorial Zombies getting past the zone bug
- Asking for tutorial before choosing character bug
- 2018 Credits
Version 1.1.2
- Survivor PermaDeath on Hard Difficulty
- Minor HUD Fixes
Version 1.1.1
Additions
- Config Dialog Box Image
- Muifwego Screen Vibration
Fixes
- Keyboard Cheats Input Speed bug
- Player 4 Space to Join HUD bug
- Players 2-4 Character Icon bug
- Player 2 Animations bug
- Warp to car after death bug
Version 1.1
DLC Store
Vehicle Pack #1
Chopper Bike
ATV
Riddle Bus
Spy Car
Bear Mobile
Monster Truck
Weapon Pack #2
Uzi
Ak-47
Shotgun
Rifle
Katana
Broadsword
Random Shopkeeper Items
New Items
Coffee (Speed)
Beer (Attack)
Shake (Defense)
Potion (Vitality)
Blood Bucket (Invisibility)
Protection (Armor)
Gas Card (Infinite Gas)
Life (Revive)
Adrenaline (Temporary Speed, Attack, Defense Boost)
Armory Key
Shed Key
Bus Key
Box Key
Small Key
Master Key
Crate Box
Treasure Chest
Shopkeepers in dungeons
Tabbed Start Menu
Store Tab
Missions Tab
Map Tab
Codex Tab
System Tab
Missions
Key Items
Dialog Conversations
Car Garage
Locked Cars
Signs
Car Reset to Nearest Road (R3, R)
Multiple Players Build at the same time
Survivor Animations for new Weapons/Items/Vehicles
Stats Item
Gamepad Vibration
DUAL SHOCK 4 Light bar Colors
Zombie Head Pop
Resources Full Labels
Zombie Decapitate
Home Information
Items allowed based on House Level
Map Revisions
Hunger Meter
Place with precision mode (L3)
itch Community Members in the Credits
New Difficulty Menu
Easy (More Bullets, Random Saved Survivor on Death)
Medium (Random Saved Survivor on Death, Hunger Meter)
Hard (Each Survivor Permadeath, Hunger Meter, GameOver)
(Onslaught) New Game + (Each Survivor Permadeath, Hunger Meter, All Feral Zombies)
BUGS AND FIXES:
Massive, Massive Frame Rate Optimization
Fixed Flying Wood Planks
Fixed Attracting Crocodiles to base
Campfire over boxes in Dungeons
Car Camera
Flying big bone
Zoom out after tutorial cancel
Lose things when dead
Load visited Map Squares
Gravedigger NPC walk animation
Car Acceleration from stop
Kids NPC animation
Counselor: “We’re Alone” and backwards walk
Highway Transparency
Arrows on Pizza after Drunk Quest
Darker dead Incubator
Mouse Aim
Boss Zombie Spawning inside camp
Light Marks in Fence Holes
Can’t Build near shooting range
More snakes around Map
Tutorial: remind of zombies
Smaller Save File
Text over loading screen
“Horde” new default
Pedestrians walking backwards
Campfire sets zombies on fire
Metal slides off car
Gasoline Full Warning
Horde Pause symbol indoors
Stuck in Swamp
Multiple Towers Large Herd FPS drop
Loading Speed
Memory Leak Crash
Faster NPCs
Fast Fire Zombies
Physics Stutter
Invisible Trees in City
Eject from car when out of gas
Spanish Text Fixes