Don't Bite Me Bro!

DON’T BITE ME BRO! PRESS KIT

Don’t Bite Me Bro! is a 1-4 Player Couch Co-op open-world zombie apocalypse game. Explore the world for resources, find and save survivors throughout the world, each which become playable characters with unique traits and abilities. Enter randomly generated dungeons as you Build, Upgrade, and Defend your home from constant waves of Zombies.

INFORMATION

DEVELOPER:
MUIFWEGO, based in New York City.

RELEASE DATE:
04/01/2017 – Early Access
03/22/2018 – Full Launch

AVAILABILITY:
Digital Download

LANGUAGES:
English, Spanish

FILE SIZE:
550 MB

PLATFORMS:
PlayStation 4
PC/MAC/LINUX on Steam (04/2018)
PC/MAC/LINUX BETA on itch.io
Nintendo Switch (Coming Soon)

PUBLISHER:

Arcade Distillery (PS4 & Switch)

PRICE:
$0.00 Base Version
$4.99 PC Deluxe Version (DLC)

DOWNLOADABLE CONTENT:
Weapons, Vehicles, Characters

PRESS CONTACT:
info@muifwego.com

WEBSITE:
http://dontbitemebro.com

SOCIAL MEDIA:
http://twitter.com/muifwego/
http://instagram.com/muifwego/
http://muifwego.tumblr.com/

©2018 Muifwego LLC. All rights reserved.
Don’t Bite Me Bro! and the Don’t Bite Me Bro! logo are registered trademarks of Muifwego LLC.

DEVELOPMENT TEAM

RAFI EMILIO ALAM
Game + Sound Design
3D Art + Animation
Programming

ANDREW BENSON
Character Concept Art

KEIJI KIMURA
Special Effects

HISTORY

Don’t Bite Me Bro! (as The Herd), began as a class assignment at Parsons School of Design. Rafi, Andrew, and Keiji were chosen as a group and tasked with creating an asymmetrical multiplayer game. The game started from scratch for an annual weekend game jam, and continued to be worked on for two weeks.

The original idea, The Herd, had 4 original survivors playing split screen, with a fifth player playing on an iPad tablet. The survivors gathered parts for a broken pickup truck throughout a large open world filled with 1000 zombies. The tablet player or “Watcher” triggered various sounds around the map in order to swarm the players with the zombies.

Work on Don’t Bite Me Bro! began in January of 2016. The game did away with the split screen separating the players, but maintained its asymmetrical multiplayer gameplay. The Watcher player was replaced with The Hand, allowing for all players on a single screen. The Survivors completed objectives of the various maps while The Hand placed and reused different kinds of zombie units.

Through play-tests and iteration the game discarded its asymmetrical roots and evolved into an open world experience, where the players:

COLLECT various resources through out the world,
BUILD and maintain a home base,
EXPLORE randomly generated dungeons, and
DEFEND themselves from constant waves of Zombies. Alone or
TOGETHER.

FEATURES

  • Don’t Bite Me Bro features hours of single-player and local multi-player game play inspired by the games that we grew up playing.
  • Enjoy endless fun either on your own or with up to three of your best zombie-slaying buds.
  • Don’t Bite Me Bro’s bright and playful 3D aesthetic gives it the feeling of playing within a zombie-infested toy chest.
  • Start humanity from scratch as you gather resources, build your safe zone, and fortify it with both defensive and offensive upgrades.
  • Defend your base and its inhabitants from endless waves of the undead.
  • Explore a ruined town, deserted woods, a murky swamp, an overrun city and more memorable biomes.
  • Conquer terrifying randomly generated dungeons on your quest to end the apocalypse.
  • Barter with the mysterious traveling merchant to acquire additional resources, weapons, and power-ups.
  • Collect an arsenal of weapons and a fleet of versatile vehicles.
  • ‘Man’s best friend’ doesn’t apply to the undead. Rescue your very own canine companion.
  • Harvest corn. Everybody loves corn.

VIDEOS

SCREENSHOTS

LOGOS

GIFS